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These are only two missions out of a 20-mission campaign, which will have persistent upgrades, loadout options, and a story binding it all together. Though I don't have to scour the fog of war much to find the drizzle of remaining tyranids, playing through foregone conclusions makes for underwhelming finishes to both levels. The previous mission, where I had to take a bunker then hold it for three turns, ended the same way. After turning off all the valves while protecting a librarian dreadnought (a half-dead psychic piloting a mechsuit), the objectives switch to "mop up the remaining tyranids".
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Replaying it, I send my jetpack assault marines instead.
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